

Hostilities for the new territories, artifact fields and spheres of influence flare up among groups. The transformation of the Zone map destabilizes the fragile balance of forces in the Zone. With the anomalous activity at its maximum, the unstable Zone continues to tremor with outbursts. Stalkers and expeditions perish or end up isolated within the lost territories. An immense blast of anomalous energy transforms the Zone: the once reliable and relatively safe roads are no longer so, the landscape is wiped clean by outbursts of anomalies, and previously unknown areas appear on the Zone map. game.Ī group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe. Also, while you are at it, make sure you climb up to the wagon still hanging at the top of the bridge for some more hidden equipment.S.T.A.L.K.E.R.: Clear Sky is set in 2011, one year prior to the events of the original S.T.A.L.K.E.R. However, timing is everything and since the solider's position changes during the fight you may want to make use of your quick-save/quick-load keys. If you have done it quick enough the other soldiers will not notice a thing and you can loot the body to get hold of a decent weapon, grenades and some anti-radiation caps. He will go down quietly, however make sure you un-equip your weapon at the same time. Shoot him with the silenced handgun, and MAKE SURE it is a headshot. At this point you have about 3-5 seconds where none of the soldiers will be looking at you, and the soldier you just spoke to just so happened to be in an area of debris and pipes. Agree to pay the money and he will turn around. He will let you pass the barricade for 500 RU. Save your game and wait until the soldiers got rid off the stalkers and speak to the soldier towards the left of the bridge (close to the debris, not the one at the campfire!). Once you have the silenced handgun and ~500 RU you should make your way north towards the bridge where you can see 4 or 5 army soldiers engaged with a few stalkers. At that point you should already be able to but the silenced handgun and have some spare change (ideally just over 500 RU), if not then do a side-mission for the stalker you just saved. Go back to the camp you begin the game and sell the collected guns. Play the first mission (rescue a stalker from some raiders) and collect as many items as you can from the fallen. Hint: Easy way to get hold of a AKM-74/SU, a RGD-5 Grenade and 2 anti-radiation caps very close to the beginning of the game:

Then type the following codes to unlock bonus game content.

Go to your STALKER-folder in your start menu and select "Unlock Code" (alternatively go to your installation directory and run setup-bp.exe).
